The coding examples displayed here are a few years old as my programming is now done for various companies. If you are interested in more recent coding examples please contact me to set up a meeting. (I cannot release source code online due to privacy and copyright restrictions).
3D pathfinding system for Unity using the A* algorithm. Supports full 3D movment and Areas of lower pathing preference.
Controllable interactive shader. Includes distortion effect on objects inside, dissolve effects, and glow on geometry intersecting the forcefield.
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This is a prototype board game that was inspired by the games Risk and Talisman. It was made by hand, the board is is made from thick cardboard and paper, the tokens are made from laser cut plastics and the cards are made with a thick glossy paper.